Progress Towards Artificial Tissue? Saturday, May 16 2009 

From Eurekalert:

For modern implants and the growth of artificial tissue and organs, it is important to generate materials with characteristics that closely emulate nature. However, the tissue in our bodies has a combination of traits that are very hard to recreate in synthetic materials: It is both soft and very tough. A team of Australian and Korean researchers led by Geoffrey M. Spinks and Seon Jeong Kim has now developed a novel, highly porous, sponge-like material whose mechanical properties closely resemble those of biological soft tissues. As reported in the journal Angewandte Chemie, it consists of a robust network of DNA strands and carbon nanotubes.

Soft tissues, such as tendons, muscles, arteries, and skin or other organs, obtain their mechanical support from the extracellular matrix, a network of protein-based nanofibers. Different protein morphologies in the extracellular matrix produce tissue with a wide range of stiffness. Implants and scaffolding for tissue growth require porous, soft materials — which are usually very fragile. Because many biological tissues are regularly subjected to intense mechanical loads, it is also important that the implant material have comparable elasticity in order to avoid inflammation. At the same time, the material must be very strong and resilient, or it may give out.

Continue. This is really interesting because it’s the first time I’ve heard about serious research towards artificial tissue.

Oddly, this artificial tissue is made out of DNA. Wouldn’t it be ironic if we eliminated the DNA in our cells, replaced them with some other information storage mechanism, and used DNA as our tissue? It would be the ultimate insult to our DNA, which I, like Dawkins, view as a “self-interested” molecule with concern for us only insofar as we (the “gene machines”) help it reproduce. Our DNA is cruelly indifferent to our welfare except where it overlaps with its own.

Improving Skull Protection via Biocompatible Implants Saturday, May 2 2009 

A fundamental design flaw in the current human organism is a lack of sufficient protection for our most crucial organs, the cradles of intelligence and personality — the brain and spinal cord. Thanks to improvements in workplace safety, enforcement of drunk driving laws, and buckle-up campaigns, death due to injuries of the head and spinal cord have decreased throughout the last few decades, but many of us can name friends or family who were killed or permanently disabled by a traumatic head injury. The 5th leading cause of death, unintentional injuries, often involves fatal injuries to the head or spinal cord.

As the recent death of the actress Natasha Richardson demonstrates, “minor” head injuries can be fatal too.

According to the Franklin Institute:

Every 15 seconds, someone in the United States suffers a traumatic brain injury. Of the 1,000,000 people treated in hospital emergency rooms each year, 50,000 die and 80,000 become permanently disabled because of traumatic brain injury (TBI). This is higher than the combined incidence of Alzheimer’s disease, Parkinson’s disease, and multiple sclerosis.

Brain injuries occur more frequently than breast cancer or AIDS. One out of every fifty Americans is currently living with disabilities from TBI. There’s even an association between head injury and Alzheimer’s disease later in life.

Therefore, a call to develop implants to protect the brain and spinal cord from injury seems justified, even if the present technology is not perfect. Our present protection, which consists primarily of calcium hydroxylapatite, is just 6.5 mm thick in men (on average) and 7.1 mm thick in women. While it has some flexibility due to embedded collagen, the skull is essentially brittle, which, while enhancing its strength, makes it susceptible to catastrophic failure in an accident. If our skulls were just slightly thicker or stronger, how many lives would be saved? No one knows.

The most obvious proposal would be to try to find out some way (even if it takes decades) to replace the skull with a fullerene composite, which would be lightweight, over 100 times stronger than bone, and could probably be made biocompatible. What is the current state of the art in the field?

Hydroxylapatite ceramic skull plates have already been used by brain surgeons to patch holes in the brain caused by traumatic injury. These can be precisely shaped to fit the hole in the skull. These ceramic skull plates are entirely artificial, but “are characterized by an excellent biocompatibility and biostability resulting in bony fusion”, because they’re made of pretty much the same molecules as the bone itself. It is important to note that the fine-grained structure of these ceramic plates is entirely different than that of true bone, but they still are completely biocompatible. This indicates the (possibly obvious) fact that chemical composition for these implants is the crucial aspect for biocompatibility, not physical structure.

Present-day neurosurgery is at a primitive stage, so the risk of paralysis, brain damage, infection, psychosis, or death is ever-present. Looking around, it seems like the overall complication rate is between 3% and 5%, but some new techniques for minimally invasive neurosurgery have complication rates as low as 1%. This is still unacceptably high for the purposes of enhancement, but the point is that the technology is improving. Handing the surgical tasks from human to robotic hands, as is becoming the standard in surgical removal of the prostate with the Da Vinci Surgical System, will help vastly lower complication rates. While complications rates for direct surgery by human hands can only be brought so low, the use of surgical precision machines potentially offers an almost unlimited domain for improvement.

I would argue that a complication rate of 1/3000 (0.033%) ought to be considered acceptable for approval of this technology. 1/3000 is roughly the annual probability that you will suffer a traumatic brain injury if you live in the United States. So, you’d be taking roughly the same chance you otherwise would in a typical year, except a successful operation would vastly lower the probability of traumatic head injury in all subsequent years. If we have such advanced surgical technology, it would be a good bet that we’d also have the technology to entirely prevent formation of scars, though that is just speculation.

Ultimately, many individuals would want to replace their entire skull with a stronger composite material, but conventional surgery might not work in this instance. More futuristically and speculatively, we might use biocompatible microbots (not nanobots!) to incrementally drill through bone, ship out the debris, and replace it with a matrix of a stronger material. This is less crazy than it sounds, as MEMS have already been in use within the body for over a decade and the area of implantable MEMS is a huge field. Swarm and cooperative robotics are also areas that have received substantial attention over the last couple decades — these fields will merge with bioMEMS to produce useful physiological sculptors at the cell-sized scale.

I also point out this area of enhancement because it seems unequivocably beneficial — as long as the complications rate is very low, who would protest against having a better-protected cranium? You might argue that we’re hard-headed enough as it is, but in my vision of the future, we’ll take that tendency to a new level.

Japanese BCI Research Enters the Skull Wednesday, Apr 16 2008 

Researchers at Osaka University are stepping up efforts to develop robotic body parts controlled by thought, by placing electrode sheets directly on the surface of the brain. Led by Osaka University Medical School neurosurgery professor Toshiki Yoshimine, the research marks Japan’s first foray into invasive (i.e. requiring open-skull surgery) brain-machine interface research on human test subjects. The aim of the research is to develop real-time mind-controlled robotic limbs for the disabled, according to an announcement made at an April 16 symposium in Aichi prefecture.

(Via Pink Tentacle.)

For Brain-Computer Interfaces to get anywhere, they’ll need to interface with the brain directly. Hot brain-on-computer action. Anything less may perform interesting tricks, but will never make machine intelligence truly available to human thinkers. The key is to increase electrode density as much as possible, while figuring out what all the neurons do. Simple to say, difficult to achieve.

To me, Brain-Computer Interfacing seems like such a difficult path to greater-than-human intelligence that Artificial General Intelligence will reach the milestone far earlier. Unfortunately, this won’t stop many from ignoring AGI and focusing on BCI, because the BCI path allows you imagine yourself getting the enhancement, while AGI is a foreign other. I see this as a simplistic and xenophobic way of thinking about the situation. (Not to say that BCI is always a silly idea — just that it is if your main reason for supporting it is carbon chauvinism.) If AGI is brought up carefully, like a precious flower in a garden, it will not only help make intelligence enhancement available to all humans, but will introduce us to a world of thoughtful minds with an entirely different perspective than our own. This prospect is not something to be feared, but cautiously embraced.

Ghost in the Shell Live Action Tuesday, Apr 15 2008 

As you may have heard, Masamune Shirow’s transhumanist masterpiece, Ghost in the Shell, will be made into a live-action, CG-laden film by DreamWorks.

More recently, the news broke that Steven Spielberg made a personal point of getting the rights to the manga for DreamWorks:

“‘Ghost in the Shell’ is one of my favorite stories,” Spielberg said. “It’s a genre that has arrived, and we enthusiastically welcome it to DreamWorks.”

The Ghost in the Shell movies and series, particularly the Stand Alone Complex, have some of the most interesting portrayals of a near-future world of ubiquitous computing, AI, and cybernetics technology out there. Truly thought-provoking.

I just hope DreamWorks doesn’t ruin it!

You may recall the following Ghost in the Shell image from the header of my Top 10 Cybernetic Upgrades Everyone Will Want post.