Archive for the ‘GDC’ Category

Learning to Make Your Own Reality

 Posted by Jeriaska on April 4th, 2009

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Photo by Vincent Diamante

What new kinds of games will we play in the future, and what key knowledge and skills will game developers need to invent them? Futurist and game designer Jane McGonigal argues that over the next decade, games will become a powerful interface for managing our real work, organizing society, and optimizing our real lives. Increasingly, she predicts, game developers will be charged with the task of making people happier, smarter, friendlier, greener, and healthier — and hundreds of millions of new gamers will be playing together at home, at school, at work, and everywhere in between. The result? Game design and development expertise will become a sought-after talent in virtually every industry and field, from Fortune 500 companies to top government agencies.

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The Merits of Novamente’s Parrots

 Posted by Jeriaska on March 23rd, 2009

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As AI developers are convening in San Francisco this week for the Game Developers Conference, another artificial intelligence conference is wrapping up in Arlington, Virginia, a short walk from the Pentagon. AGI-09, the second conference on artificial general intelligence, brings together researchers attempting to create learning, reasoning agents with broad, humanlike intelligence.

Organized by Dr. Ben Goertzel, chief science officer of Novamente LLC, the AGI conference series is a motivated effort to steer research back in the direction of the original intents of AI, namely to make a thinking machine. Goertzel’s plan is to inch up the cognitive ladder by incrementally developing more cleverly adaptive pets in virtual worlds and massively multiplayer online games.

>> GameSetWatch: The Merits of Novamente’s Parrots and the Arrival of Advanced AI